perm filename ARITH1.2[EAL,HE] blob sn#701195 filedate 1983-03-24 generic text, type C, neo UTF8
COMMENT ⊗   VALID 00006 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00002 00002	(*$NOMAIN	Arithmetic routines used by AL *)
C00003 00003	(* external routines *)
C00005 00004	(* trig & scalar functions: sind, cosd, tand, vdot, vmagn *)
C00007 00005	(* vector functions: svmul, vsdiv, vadd, vsub, unitv, vcross, tvmul *)
C00011 00006	(* trans functions: vsaxwr, construct, vmkfrc *)
C00015 ENDMK
C⊗;
(*$NOMAIN	Arithmetic routines used by AL *)

program arith;

const pi = 3.1415926535; rad = 0.0174532925;

type scalar = real;
     ascii = char;
     vectorval = array [1..3] of real;
     vector = record  refcnt: integer; val: vectorval end;
     vectorp = ↑vector;
     transval = array [1..3,1..4] of real;
     trans = record  refcnt: integer; val: transval end;
     transp = ↑trans;

cstring = packed array [1..10] of ascii;
c5str = packed array [1..5] of ascii;
c20str = packed array [1..20] of ascii;

(* external routines *)

  	(* From ALLOC *)
function newVector: vectorp; 				external;
procedure relVector(v: vectorp); 			external;
function newTrans: transp; 				external;
procedure relTrans(t: transp); 				external;

	(* From DISP *)
procedure ppLine; 					external;				
procedure ppOutNow; 					external;
procedure ppChar(ch: ascii); 				external;
procedure pp5(ch: c5str; length: integer); 		external;
procedure pp10(ch: cstring; length: integer); 		external;
procedure pp10L(ch: cstring; length: integer);		external;
procedure pp20(ch: c20str; length: integer); 		external;
procedure pp20L(ch: c20str; length: integer); 		external;
procedure ppReal(r: real); 				external;

(* trig & scalar functions: sind, cosd, tand, vdot, vmagn *)

function sind(d: real): real;  external;
function sind;
begin sind := sin(rad*d) end;

function cosd(d: real): real;  external;
function cosd;
begin cosd := cos(rad*d) end;

function tand(d: real): real;  external;
function tand;
begin tand := sin(rad*d)/cos(rad*d) end;

function vdot (u,v: vectorp): scalar; external;
function vdot ;
begin
 vdot := u↑.val[1]*v↑.val[1] + u↑.val[2]*v↑.val[2] + u↑.val[3]*v↑.val[3];
 if u↑.refcnt <= 0 then relVector(u);
 if v↑.refcnt <= 0 then relVector(v);
end;

function vmagn (v: vectorp): scalar; external;
function vmagn ;
begin
 with v↑ do vmagn := sqrt(val[1]*val[1] + val[2]*val[2] + val[3]*val[3]);
 if v↑.refcnt <= 0 then relVector(v);
end;

(* vector functions: svmul, vsdiv, vadd, vsub, unitv, vcross, tvmul *)

function svmul (s: scalar; v: vectorp): vectorp; external;
function svmul ;
var u: vectorp; i: 1..3;
begin
 if v↑.refcnt <= 0 then u := v else u := newVector;
 with v↑ do for i:= 1 to 3 do u↑.val[i] := s * val[i];
 svmul := u;
end;

function vsdiv (v: vectorp; s: scalar): vectorp; external;
function vsdiv ;
var u: vectorp; i: 1..3;
begin
 if v↑.refcnt <= 0 then u := v else u := newVector;
 if s = 0 then
   begin
   pp20L('VSDIV: Attempt to di',20); pp20('vide by zero!       ',13); ppLine;
   end;
 with v↑ do for i:= 1 to 3 do u↑.val[i] := val[i] / s;
 vsdiv := u;
end;

function vadd (u,v: vectorp): vectorp; external;
function vadd ;
var w: vectorp; i: 1..3;
begin
 w := newVector;
 with w↑ do for i:= 1 to 3 do val[i] := u↑.val[i] + v↑.val[i];
 if u↑.refcnt <= 0 then relVector(u);
 if v↑.refcnt <= 0 then relVector(v);
 vadd := w;
end;

function vsub (u,v: vectorp): vectorp; external;
function vsub ;
var w: vectorp; i: 1..3;
begin
 w := newVector;
 with w↑ do for i:= 1 to 3 do val[i] := u↑.val[i] - v↑.val[i];
 if u↑.refcnt <= 0 then relVector(u);
 if v↑.refcnt <= 0 then relVector(v);
 vsub := w;
end;

function unitv (v: vectorp): vectorp; external;
function unitv ;
begin
 unitv := vsdiv(v,vmagn(v));
end;

function vcross (u,v: vectorp): vectorp; external;
function vcross ;
var w: vectorp; i: 1..3;
begin
 w := newVector;
 with w↑ do
  begin
  val[1] := u↑.val[2]*v↑.val[3] - u↑.val[3]*v↑.val[2];
  val[2] := u↑.val[3]*v↑.val[1] - u↑.val[1]*v↑.val[3];
  val[3] := u↑.val[1]*v↑.val[2] - u↑.val[2]*v↑.val[1];
  end;
 if u↑.refcnt <= 0 then relVector(u);
 if v↑.refcnt <= 0 then relVector(v);
 vcross := w;
end;

function tvmul (t: transp; v: vectorp): vectorp; external;
function tvmul ;
var u: vectorp; i,j: 1..3;
begin
 u := newVector;
 with u↑ do
  for i:= 1 to 3 do
   begin
    val[i] := t↑.val[i,4];
    for j := 1 to 3 do val[i] := val[i] + t↑.val[i,j] * v↑.val[j];
   end;
 if t↑.refcnt <= 0 then relTrans(t);
 if v↑.refcnt <= 0 then relVector(v);
 tvmul := u;
end;

(* trans functions: vsaxwr, construct, vmkfrc *)

function vsaxwr(ax: vectorp; w: real): transp; external;
function vsaxwr;
var cx,cy,cz,sw,cw: real; r: transp; i: 1..3;
begin (* produces a rotn, given axis vector ax & magnitude w *)
 ax := unitv(ax);
 cx := ax↑.val[1];
 cy := ax↑.val[2];
 cz := ax↑.val[3];
 sw := sind(w); cw := cosd(w);
 r := newTrans;
 with r↑ do
  begin
  val[1,1] := cw + (1-cw) * cx * cx;
  val[1,2] := (1-cw) * cx * cy - cz * sw;
  val[1,3] := (1-cw) * cx * cz + cy * sw;
  val[2,1] := (1-cw) * cx * cy + cz * sw;
  val[2,2] := cw + (1-cw) * cy * cy;
  val[2,3] := (1-cw) * cy * cz - cx * sw;
  val[3,1] := (1-cw) * cx * cz - cy * sw;
  val[3,2] := (1-cw) * cy * cz + cx * sw;
  val[3,3] := cw + (1-cw) * cz * cz;
  for i := 1 to 3 do val[i,4] := 0;
  end;
 if ax↑.refcnt <= 0 then relVector(ax);
 vsaxwr := r;
end;

function construct(org,vx,vxy: vectorp): transp; external;
function construct;
var t: transp; x,y,z: vectorp; i: 1..3;
begin
 org↑.refcnt := org↑.refcnt + 1;	(* so we don't release org too soon *)
 x := unitv(vsub(vx,org));		(* ok to reclaim vx now *)
 vxy := vsub(vxy,org);			(* ok to reclaim vxy now *)
 z := unitv(vcross(x,vxy));
 y := vcross(z,x);
 t := newTrans;
 with t↑ do
  for i := 1 to 3 do
   begin
   val[i,1] := x↑.val[i];
   val[i,2] := y↑.val[i];
   val[i,3] := z↑.val[i];
   val[i,4] := org↑.val[i];
   end;
 org↑.refcnt := org↑.refcnt - 1;
 if org↑.refcnt <= 0 then relVector(org);	(* can reclaim org now *)
 relVector(x); relVector(y); relVector(z);	(* done with these too *)
 construct := t;
end;

function vmkfrc(v: vectorp): transp; external;
function vmkfrc;
 var t: transp; x,y,z,a,b: real; i: integer;
 begin	(* takes force vector and makes a trans with the x-axis along vector *)
 v := unitv(v);				(* make force vec into unit vector *)
 with v↑ do
  begin x := val[1]; y := val[2]; z := val[3]; end;
 relVector(v);				(* done with v now *)
 t := newTrans;
 with t↑ do
  begin
  val[1,1] := x;
  val[1,2] := y;
  val[1,3] := z;
  if (x = 0) and (y = 0) then
    begin
    for i := 1 to 3 do begin val[2,i] := 0; val[3,i] := 0 end;
    val[2,2] := z;
    val[3,1] := -z;
    end
   else
    begin
    b := sqrt(x*x + y*y);
    a := - y / b;
    b := x / b;
    val[2,1] := a;
    val[2,2] := b;
    val[2,3] := 0;
    val[3,1] := - b * z;
    val[3,2] := a * z;
    val[3,3] := b * x - a * y;
    end;
  for i := 1 to 3 do val[i,4] := 0;
  end;
 vmkfrc := t;
 end;